There was a whole lot to digest from the Psychonauts 2 panel. Schafer also let players know that “in future levels, you will be unlocking brand new abilities” to aid in your quest. Telekenisis can be used for moving objects around, as with the tooth puzzle mentioned above. Loboto’s mind, which look to have been planted by someone from Psychonauts HQ to help him break out of the office illusion. The Pyrokenisis ability is used to burn down posters in Dr. These powers are also helpful outside of combat. It also prevents a one size fits all approach to every enemy that the game introduces to you. This causes players to stop and analyze the enemies they are fighting to determine what the best way to deal with them is. It prevents enemies from just being punching bags that you approach with the plan to just keep attacking until their health runs out. Raz’s psychic powers have been given more application in fights, allowing him to stun certain enemies who are weak to elemental effects. Various new tweaks to combat in Psychonauts 2 have been made as well. This looks like it should keeps the player on their toes because they is always a unique way to solve a puzzle, instead of just trying to locate the same switch that they’ve already seen several other times in the game. There is also a section where you have to replace a tooth that’s fallen out of its socket to create a climbable platform. For example, Raz has to shoot a uvula dangling in a mouth door in order to keep it open. Not only do the areas have a beautifully unsettling look to them, but puzzles and traversal fit with the clashing themes of the area. His actual reality, where he is a dentist, and the artificial office start to fuse into one, and this is where Double Fine really shows its strength in environment building. In an effort to do this, they have constructed a fabricated reality where they all work together in an office space, but Dr. Raz (who has now become a full-fledged psychonaut) and his team are trying to discover who Dr. The gameplay demo takes place inside the mind of the villain from the original game, Dr. And the thought of being able to go in and wrestle with the bear that represents your anxiety just seemed like a really cool thing to do. Like your fear, like a big, giant bear comes out and it represents some anxiety or something like that. It was always fascinating to me that in a dream, everything you see in a dream is really just some aspect of you.
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